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What you should already know
Before you continue you
should have a basic
understanding of the
following:
• WWW, HTML and the basics
of building Web pages
If you want to study these
subjects first, go to our
Home Page
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What is Flash?
• Flash is a multimedia
graphics program specially
for use on the Web
• Flash enables you to
create interactive "movies"
on the Web
• Flash uses vector
graphics, which means that
the graphics can be scaled
to any size without losing
clarity/quality
• Flash does not require
programming skills and is
easy to learn
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Flash vs. Animated Images
and Java Applets
Animated images and Java
applets are often used to
create dynamic effects on
Web pages.
The advantages of Flash are:
• Flash loads much faster
than animated images
• Flash allows
interactivity, animated
images do not
• Flash does not require
programming skills, java
applets do
Who can View Flash?
In September 2000, NPD
Research, the parent company
of MediaMetrix, conducted a
study to determine what
percentage of Web browsers
have Flash preinstalled. The
results show that 96.4% of
Web users can experience
Macromedia Flash content
without having to download
and install a player.
If you do not have the
Shockwave Player installed
you can download it for free
from Adobe's site.
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Who can Create Flash Movies?
To create your own Flash
movies you need to buy a
Flash program.
The latest version from
Adobe is Adobe Flash Lite
(or Flash CS3 Pro).
If you do not have a Flash
program, you can download a
30 days free trial version
of Flash from Adobe.
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Where to Start?
After you have installed
Flash, you should go through
the lessons that are
included in the program.
Start Adobe Flash, click
Help in the menu and choose
Lessons. These lessons will
teach you the basics of
Flash.
Flash Embedded in HTML
After creating a Flash movie
you choose File > Save As
from the top menu to save
your movie. Save the file as
"Somefilename.fla".
To embed the Flash movie you
just made into an HTML page,
you should go back to your
Flash program and do the
following steps:
Step 1
Choose File > Open. Open a
Flash movie you have
created.
Step 2
Choose File > Export Movie.
Step 3
Name the file "somefilename.swf".
Choose the location where
the file is to be stored (in
your Web folder). Click OK.
Step 4
Open the HTML page where you
want to insert your Flash
movie. Insert this code:
<object width="550"
height="400">
<param name="movie" value="somefilename.swf">
<embed src="somefilename.swf"
width="550" height="400">
</embed>
</object>
Note: This is the minimum
code you need to embed a
Flash movie in a browser. A
broken icon will appear on
the Web page if the user
does not have the Flash
plug-in installed.
Note: In the code above
there is both an <embed> tag
and an <object> tag. This is
because the <object> tag is
recognized by Internet
Explorer, and Netscape
recognizes the <embed> tag
and ignores the <object>
tag.
Step 5
Type in the address of the
HTML file in your browser
and look at your first Flash
movie.
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Let the Flash Program do the
Work
The code above is the
absolute minimum code to
embed Flash movies in HTML
pages. It is not recommended
to use the minimum code.
There should be a few more
attributes added:
• classid is an attribute to
the <object> tag. It tells
Internet Explorer to load
the ActiveX plug-in if it is
not installed
• pluginspage is an
attribute to the <embed>
tag. It displays a link to
the Shockwave download page
if Netscape does not have it
The Flash program can add
these attributes for you:
Step 1
Choose File > Publish. Flash
will now create the
<object>, <param>, and
<embed> tags for you. It
will also create the classid
and pluginspage attributes.
Step 2
Open the HTML document that
Flash created, view the HTML
source and copy the code
into your HTML page where
you want your Flash movie.
Step 3
Be sure that you have the "somefilename.swf"
in your Web folder.
Step 4
Type in the address of the
HTML file in your browser
and look at your first Flash
movie.
Tweening comes from the
words "in between".
With Tweening you can go
from one keyframe to another
and specify changes in the
animation and let the Flash
program create the frames in
between.
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Example
In this example you will
learn how to make an object
move across the screen.
Example
Step 1
Create a small circle to the
left in the Stage area. Do
this by selecting the circle
tool from the left toolbar.
Draw the circle in the Stage
area.
Step 2
Select the Arrow tool from
the left toolbar.
Double-click on the circle
to select it.
Step 3
Now we have to convert the
circle to a symbol. When the
circle is converted to a
symbol we can create
instances of the circle.
From the top menu choose
Modify > Convert to Symbol.
Name the symbol "Ball", and
select OK.
Step 4
Go to Frame 10 in the
Timeline. Do this by
clicking the gray field
below 10. Then right click
in this field. Choose Insert
Keyframe. Keyframes appear
as circles in a frame. This
operation duplicates the
image.
Note: A keyframe specifies
changes in an animation. You
create keyframes at
important points in the
Timeline and let Flash
create the frames in
between.
Step 5
Select the circle and move
it to the right a couple of
inches.
Step 6
Click on the Timeline any
place between Frame 1 and
Frame 10. Then right click
and choose Create Motion
Tween.
Step 7
Choose Control > Test Movie
from the top menu to test
your Flash movie.
With Motion Guide Tweening
you can move an object from
one location to another
along a specified path.
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Example
In this example you will
learn how to draw a path an
object should follow.
Example
Step 1
Choose Window > Common
Libraries > Graphics. Select
the image you want to use.
In this example we have used
a blue mouse.
Step 2
Click on the image and drag
it outside the left edge of
the Stage.
Step 3
Go to Frame 40 in the
Timeline. Do this by
clicking the gray field
below 40. Then right click
in this field. Choose Insert
Keyframe. Keyframes appear
as circles in a frame. This
operation duplicates the
image.
Step 4
Click on the Timeline any
place between Frame 1 and
Frame 40. Then right click
and choose Create Motion
Tween.
Step 5
Right click on Layer 1
(Click on the layer name,
where it says "Layer 1").
Choose Add Motion Guide in
the pop-up menu. The Flash
program will now insert a
motion guide layer on top of
layer 1. Motion guide layers
are used to draw lines an
animated symbol should
follow.
Step 6
Click on the Motion Guide
Layer to make sure it is the
active layer (Click on the
layer name, where it says
"Guide: Layer 1").
Step 7
Click on the Pencil tool in
the left toolbox. Set the
Pencil Mode to Smooth (in
the Options section of the
left toolbox).
Step 8
Draw a line. Begin on the
image and draw a line to the
other side of the Stage.
Step 9
Go back to Frame 1 in the
Timeline. Click on the Arrow
tool in the left toolbox.
Select the "Snap to Objects"
button in the Options
section of the left toolbox.
Step 10
Place the image with its
center on the beginning of
the motion guide (the black
line you have drawn with the
Pencil). The center of the
image shows as a +. A black
circle appears when the
image is snapped to the
motion guide. Release the
mouse button when the image
is snapped to the guide.
Step 11
Go to Frame 40. Place the
image with its center on the
end of the motion guide.
Step 12
Choose Control > Test Movie
from the top menu to test
your Flash movie.
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Is your Flash Movie Playing
too Fast?
You can control this by
selecting Modify > Movie
from the top menu. A Movie
Properties box will show.
The Frame Rate field sets
how many frames to display
per second. Adjust the
number to a lower number,
and test your movie again.
With Tint Tweening you can
change the color of an
object.
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Example
In this example you will
learn how to change the
color of an object.
Example
Step 1
Choose Insert > New Symbol.
Note: To add Tint effects
the object must be a symbol.
Step 2
Name the symbol "changecolor"
and select the Graphic
option in Behavior. Click
OK.
Note: You will now be taken
to the symbol generator in
the Flash program. Here you
create symbols. Symbols can
be dragged to the stage of
your movie after you have
created them.
Step 3
Choose the Text tool in the
left toolbox. Choose Text >
Size > 36 from the top menu
to make the text big. Choose
Text > Style > Bold to make
the text thick.
Step 4
Click in the work area and
write "Color Changing Text".
Step 5
Jump back to the movie. Do
this by choosing Edit > Edit
Movie.
Step 6
Insert the symbol you just
created into the movie.
Choose Window > Library.
Select the "changecolor"
symbol and drag it into the
middle of the Stage.
Step 7
Insert a keyframe in Frame
15 and in Frame 30.
Step 8
Go to Frame 15. Right click
on the text in the Stage. In
the pop-up menu, choose
Panels > Effect.
Step 9
Choose Tint from the drop
down menu. A color map will
show. Set the colors to:
R=0, G=255, B=0.
Step 10
Click on the Timeline any
place between Frame 1 and
Frame 15. Then right click
and choose Create Motion
Tween.
Step 11
Click on the Timeline any
place between Frame 15 and
Frame 30. Then right click
and choose Create Motion
Tween.
Step 12
Choose Control > Test Movie
from the top menu to test
your Flash movie.
With Shape Tweening you can
change one object into
another.
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Example
In this example you will
learn how to change one
object into another.
Example
Step 1
Choose the Text tool in the
left toolbox. Choose Text >
Size > 48 from the top menu
to make the text big. Choose
Text > Style > Bold to make
the text thick.
Step 2
Click in the work area and
write "Hello".
Step 3
Right click on the text you
just wrote and choose Panels
> Align from the pop-up
menu.
Step 4
In the Align box select the
"To Stage" button first.
Then click on the "Align
Horizontal Center" button
and the "Align Vertical
Center" button. Close the
Align box.
Step 5
Select the Arrow Tool and
click on the text. Choose
Modify > Break Apart from
the top menu.
Step 6
Insert keyframes at Frame
24, 50 and 51.
Step 7
Delete the text "Hello" in
Frame 24. Select it and
press the Delete button on
your keyboard.
Step 8
Write a new text on the
Stage. Write "World!" (Font
size: 48, style: bold).
Step 9
Right click on the text you
just wrote and choose Panels
> Align from the pop-up
menu. In the Align box
select the "To Stage" button
first. Then click on the
"Align Horizontal Center"
button and the "Align
Vertical Center" button.
Close the Align box
Step 10
Select the Arrow Tool and
click on the text. Choose
Modify > Break Apart from
the top menu.
Step 11
Insert a keyframe in Frame
26.
Step 12
Double click the keyframe in
Frame 1. In the small pop-up
box click on the Frame tab.
Set Tweening to Shape. Close
the pop-up box.
Step 13
Double click the keyframe in
Frame 26. In the small
pop-up box click on the
Frame tab. Set Tweening to
Shape. Close the pop-up box.
Step 14
Double click the keyframe in
Frame 51. In the large
pop-up box click on the
Frame Actions tab. Click on
the + sign. Choose Basic
Actions > Go To. Close the
pop-up boxes.
Step 15
Choose Control > Test Movie
from the top menu to test
your Flash movie.
Example
In this example you will
learn how to insert an
image, convert it to a
button, and add a URL to it
so it becomes a link.
Example
Step 1
Choose File > Import to
import an image that will
become a button. Locate the
image and click Open. The
image will be saved in the
Library.
Step 2
Select the image with the
Arrow tool.
Step 3
Convert the image to a
symbol. Choose Insert >
Convert to Symbol from the
top menu. Name the symbol
"button", choose Button from
the Behavior list and click
OK.
Step 4
Right click on the image.
Choose Actions from the
pop-up menu.
Step 5
In the Object Actions box
click on the + sign. Choose
Basic Actions > Get URL.
Step 6
Enter a full URL in the URL
field (like
http://www.w3schools.com).
Step 7
Choose target in the Window
field. Close the Object
Actions box.
Step 8
Choose Control > Test Movie
from the top menu to test
your Flash movie.
Example
In this example you will
learn how to create your own
button and add a URL to it
so it becomes a link.
Example
Step 1
Choose Insert > New Symbol
from the top menu.
Step 2
Name the symbol "button",
choose Button from the
Behavior list and click OK.
In the Timeline area, you
will now see the four states
of a button: up, over, down,
hit.
Step 3
Select the Rectangle tool,
pick a light red Fill Color
and draw a rectangle in the
work area.
Step 4
Select the Text tool, pick a
dark Fill Color and write
"Click Me" over the
rectangle.
Step 5
Select the Arrow tool and
place the text in the middle
of the rectangle.
Step 6
Add a keyframe to the Over
State in the Timeline. The
Over State indicates what
should happen when you mouse
over the button.
Step 7
Select the Rectangle, change
the Fill color to a light
green.
Step 8
Choose Edit > Edit Movie to
go back to the movie.
Step 9
Choose Window > Library to
locate the button. Drag the
button into the work area.
Step 10
Right click on the image.
Choose Actions from the
pop-up menu.
Step 11
In the Object Actions box
click on the + sign. Choose
Basic Actions > Get URL.
Step 12
Enter a full URL in the URL
field (like
http://www.w3schools.com).
Step 13
Choose target in the Window
field. Close the Object
Actions box.
Step 14
Choose Control > Test Movie
from the top menu to test
your Flash movie.
Example
Example
Step 1
Insert a text in the upper
left corner of the Stage
area. Do this by selecting
the text tool from the left
toolbar. Write some text in
the "textarea".
Step 2
Select the arrow tool from
the left toolbar. Click on
the text once to select it.
Step 3
Convert the text to a
symbol. From the top menu
choose Insert > Convert to
Symbol. Name the symbol
"text", choose graphic from
the Behavior list and select
OK.
Step 4
Go to Frame 30 in the
Timeline. Do this by
clicking the gray field
below 30. Then right click
in this field. Choose Insert
Keyframe. Keyframes appear
as circles in a frame.
Step 5
Click on the Timeline any
place between Frame 1 and
Frame 30. Then right click
and choose Create Motion
Tween.
Step 6
Go back to Frame 30 in the
Timeline. Move the text to
the lower right corner.
Step 7
Make sure the text is
selected. Choose Modify >
Transform > Flip Horizontal.
Step 8
Choose Control > Test Movie
from the top menu to test
your Flash movie. The text
should move from the first
location (in frame 1) to the
second location (in frame
2). The text should also
turn around on its way to
the second location.
Example
Example
Step 1
Choose File > Import to
import a sound file. Locate
the sound file and click
Open. The sound file will be
saved in the Library.
Step 2
Click in the first frame of
"Layer 1" in the Timeline.
Choose Window > Panels >
Sound from the top menu.
Step 3
In the pop up window (Sound)
choose the sound you
imported in the Sound field.
Choose Stream in the Sync
field. Close the pop up
window.
Step 4
Go to frame 50 in the
Timeline. Right click and
choose Insert Frame.
Step 5
Choose Control > Test Movie
from the top menu to test
your Flash movie.
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